Thursday, 20 November 2014

Volume and Area Work

Cube:
I've drawn a cube which is 4cm by 4 cm.
4cm x 4cm

Volume: 4 x 4 x 4 = 64cm^3
Area of one face: 4 x 4 = 16cm^2
Surface Area: 6 x 4^2 = 96cm^2

Cuboid on the screen:
L=27, W=37, H=14

Volume: 27 x 37 x 14 = 13,986cm^3
Area of one face: 27 x 37 = 999cm^2
Surface Area: 6 x (27x37) = 5994cm^2

Cylinder on the screen:
d= 20cm r = 10cm h=25cm
π
r
2
h

Volume = (3.14 x 10^2) x 25 = 7850
(I rounded pi to 3.14 so the result is not exact to the decimal point.)
Area of one circle face: 314

Cuboid:
L =24cm, W =18cm, h=15cm

24 x 18 x 15 = 6480cm^3

Small box:
L=8cm, W = 6cm, H= 5cm

8 x 6 x 5 = 240cm^3

How many small boxes can fit in the large box?
6480 / 240 = 27 boxes.

Thursday, 13 November 2014

Game Review Task


Review 1

http://www.gamespot.com/reviews/kane-and-lynch-dead-men-review/1900-6182836/

The first review on gamestop is in favour of "shunning" the game and shows this in parts of the writing. Such as the first paragraph before even explaining the storyline's basics the author has already put their opinion into the review. "While the journey sounds interesting at first, and has a few bright points, it's weighed down by bad storytelling, a real lack of character development, and a host of gameplay-related issues. The end result is a game that squanders much of its potential and just doesn't come together as well as it probably should have."



The author begins to explain the multiplayer in a negative way without showing any REAL positive aspects. They say that the game lacks the element of surprise and that it repeats a lot stating that "it gets old fast".

"It's a bummer that the multi-player is mucked up by a few different things. First, you're still playing Kane & Lynch, so all of the inaccurate firing issues and poor cover tactics from the single-player still apply. But another problem is that you can see the names of the other players over their heads from a distance and through walls, even if they're on the other side. While you can run while crouched to make your name disappear, it's pretty weak that you can see the names of the police team members as they head your way. There's no element of surprise. Also, there are only a handful of different scenarios for this, and they play out the same way every single time. The security guards are always in the same positions in the bank and the cops are always waiting for you right outside, so it gets old fast."

The author finally points out some positive points such as the environments and player models however he then returns to pointing out the bad animation and "ugly" textures.

"While it might seem like a basic heist game, Kane & Lynch does a good job of moving the action around, and you'll see a variety of different environments and situations, ranging from banks, to prison breaks, to full-scale conflicts in the middle of illicit poppy fields. It also has some good-looking player models, with Kane and Lynch both looking appropriate as over-the-hill criminals. And even though their faces don't animate much in-game, they still look good. Most of the animation isn't so hot, though, and you'll see a few ugly textures here and there too. Some of it looks a bit unfinished, like the way you see guys go through the motion of hitting you with an adrenaline shot, but their hands are actually empty."

The writer compliments the vocals for the game however finds a flaw with the amount of inappropriate language. "The voices are appropriate for the characters, but the dialogue is hokey and filled with gratuitous cursing. The good ol' F word is certainly appropriate, given the nature of what these guys are doing, but when it's every third word out of every character's mouth, it comes across as a crutch that drags down the rest of the game a bit. Lynch frequently responds to your squad-orders by just shouting "F*** you!" Things like that just make the game feel purposely abrasive, and not in a "gritty" or "cool" sort of way."


The game being on both Xbox and PS3, he writes how the two are similar or different which both seem to be biased in insulting the game."Both games have occasional frame rate issues and the control issues with finding cover and hitting targets are noticeable in both."


The review mostly focused on the bad aspects of the game and almost struggled to find anything good. He is biased against the game and uses strong opinions against the game with little or no evidence to back up his statements.

Review 2

http://www.videogamer.com/ps3/kane_lynch_dead_men/review.html

The second review is a mixture of positive and negative aspects. Not only does it compliment the game but it also points out it's flaws that make for a good review as it still somewhat promotes the game as an enjoyable experience,
"In that regard, Dead Men is of mixed success. There are some neat ideas throughout, and it's undeniably a brilliant game for much of its campaign mode, and includes a fantastic multiplayer element, but compared to the recent slickness of Call of Duty 4 and Halo 3, Kane & Lynch has an uncomfortable lack of grace about it. In trying to be a run-and-gun shooter at the same time as placing emphasis on staying out of the open and shooting from cover, it occasionally makes for an awkward mix."

Walking Dead Season 5, Episode 6 "Self Help" Review
http://uk.ign.com/articles/2014/11/10/the-walking-dead-self-help-review

The review on this episode explained the author's feelings towards the show and how the actions taken by the characters made him or her feel a sense of anxiety.  

Thursday, 6 November 2014

Halo 5 text

Respond to texts
Read and compare a reliable and unreliable text consider the following.
·         Where has the text come from? What is the source?
·         Who is the author and when was it written?
·         Is it relevant, reliable and academic – and if it’s not is that okay?
·         What is the main purpose of the text?
·         Is it to describe, explain, hypothesise (regard something as probable or likely), argue or a few of these things together?
·         Who is the text written for?
·         When you are reading for your own research you may also want to consider what you want to get from the text?
Use the above points as guidance to answer questions 1 and 2. Write in full sentences and include 5-6 examples to support your analysis of each text.
  1. Which text is more reliable (believable) and why?

The page from a magazine is more reliable as the information could be sourced from the developers and other resources that make it more believable and to be true. It is also highly unlikely that a big magazine company would give out false information to its readers. Even though it’s a big company, it doesn't list its resources. The Author has probably written many articles on other games and has had experience in gathering information due to the way they write. The text is relevant to the subject as it is giving us information about the new Halo and an insight detail of it. The Magazine doesn't need to put up a reference source as they are the reference and they collected their information through interviews they have conducted themselves.


2.            Which text is less reliable and why?

The wiki text is less reliable due to the fact that anyone can change the information on the page and the information can be false, however they can reference the information to back it up but this may not always be the case as the references may be written as a false statement.

Extension Questions:
3.            How would you improve the less reliable text?

Using even more references to back up the information they are using and using reliable websites, such as the official websites.


4.            To what extent has each author used formatting features within the text?

The wiki author used hardly any formating except two paragraphs and used italics on the subtitle of Halo: The Master Chief Collection.

The Magazine Author used bold test to highlight the sub-paragraph and highlighted important words with the italics.

Thursday, 16 October 2014

Box Net

We transferred the measurements of a box net on to 3ds Max.

Thursday, 9 October 2014

Reading Task


Reading Task

Read both texts and answer the following questions.

"FEAR OF FLYING"

1)     Where Conor Finnegan come from?
 Connor Finnegan originates from Dublin, Ireland


2)     How many times did Conor Finnegan work with a crew?
 He stated he has never worked with a crew before until this project.


3)     From which country did the beak animator come from?
 The Beak animator was from Germany.


4)     Which software was used to create the 3d animation?

The 3d animation was created on 3ds Max.

5)     Which software was used to create 3D beak compositing?

3ds Max and SynthEye were used to create the 3D beak compositing 

 "RUUUUN!"

1)    After finishing the middle part, did they find that the character was too small or too big on the screen?

The character was too small on screen.

2)    During which month did they start animating?
 They started animating in November.


3)    Where did Mr Tea, the co-director, come from?
 Mr. Tea comes from Beijing, China.


4)    What was the most challenging part of managing the animators?
The most challenging part was communicating with all the animators.


Extension Questions

1)    Compare the writing style of both texts.


The first text, "Fear of flying", has only 2 paragraphs and it is very difficult to read due to it being a large amount of text. It also doesn't separate the names or programmes which proves a struggle to find a collaborator or programme used in the project.

The Second text "RUUUUN!" Has separated the information that is easier on the eye and it has been set out in a professional manner. 


https://mail.google.com/mail/images/cleardot.gif
1)    Compare the main ideas of both texts.



Thursday, 2 October 2014

Cover Letter

Sample Cover Letter


Shannon Dale
178 Southway Drive
Plymouth
Devon
PL66QF
Donna Gundry MCLIP
Head of Library Services
Plymouth College of Art
Tavistock place
Plymouth
Devon
PL4 8AT


Dear Ms Gundry
I am writing to apply for the current vacancy of library assistant in the Plymouth College of Art’s library. I have enclosed my curriculum vitae when you get the opportunity to read. I am currently attending the college as an interactive media and game art student so I have a knowledge of the college.


I am a hard working individual with the potential of being a great employee.